


While we’re busy developing our debut title, we are also available for hire! Let us know how we can help. Whether you need the two of us collaborating together or targeted individual support, we’re excited to jump in. Please use the contact details below to get in touch, and browse our portfolio at the bottom of this page. See our Artstation pages for full portfolios.
I am an award-winning Animator and Character Technical Director with 30+ years in games, movies, and television. I’ve led teams, built character pipelines, and developed tools and systems that bring characters to life while bridging the gap between art and engineering.
I’ve worked as an animator, director, technical director, and engineer across dozens of productions, with credits including Call of Duty, Stronghold, Sam & Max, Terra Nova, and Snow White and the Huntsman, among many others.
I’m a veteran 3D artist with over 30 years in the video game industry, having worked in nearly every artistic role—from Senior Artist to Art Director. I create characters, environments, effects, lighting, and concepts, and have worked with studios including LucasArts, Electronic Arts, and Mystic Moose. My project history includes contributions to numerous titles such as Gladius, Star Wars: Starfighter, Star Wars: Republic Commando, Star Wars: Jedi Knight: Dark Forces II, Star Wars Episode I: Racer, Superman Returns, the Madden NFL series, NCAA Football, Tiger Woods PGA Tour series, and Mojo Melee.